Jobs · A company in Witchspace
Vorg Industries
We build. You survive
Vorg Industries makes hulls, lasers, alloys and pest control, and moves them wherever the law has given up. The work is dangerous, so the pay is too. Most of our pilots come back.
“They told me nobody would fly to the frontier. Nobody would carry freight where the law is thin. Nobody would buy a hull rebuilt from three others. They were right about nobody. They were wrong about you.”Aurelius Vorg, from his annual address (abridged; the original runs to four hours)
These are jobs in Witchspace, a free game you play in your browser. Nobody will ask for your CV.
Where it works: The frontier: Anarchies, Feudal worlds and Multi-Governments.
On offer at Cambridge Orbital, Lave
Working for Vorg Industries
-
Frontier Freight Pilot
Alloys, machinery and minerals through Anarchies and Feudal worlds. Big danger bonuses. Pirates included at no extra charge.
Apply -
Irregular Cargo Specialist
Some of our crates tick. Applicants must not mind ticking, ask about ticking, or report ticking to the police.
Apply -
Pest Control Operative
Our pest control division answers Thargoid incursions very quickly. Some say before. Apply now to find out.
Apply
Who they are
Where it came from
Aurelius Vorg started with a scrapyard in an anarchy, at the edge of the old frontier wars. He paid salvage crews in cash and no questions, stripped the wrecks they towed in, and rebuilt them into armed haulers that could get through where no one else would.
Today Vorg Industries makes hulls, lasers, missiles, mining gear and "pest control" (its Thargoid-response division), and runs freight wherever the law is thin: Anarchies, Feudal and Multi-Government worlds. Aurelius still gives a speech every year. It is always about freedom, and always very long.
What it does
Freight through dangerous space, with big danger bonuses; weapons, alloys and machinery; and, for commanders it trusts, cargo described on the manifest as irregular. Some of it ticks.
What people say
- Vorg sells weapons to both sides of every civil war, and freight insurance to both sides too.
- The pest-control division arrives very quickly after a Thargoid incursion. Some say it arrives before.
- Aurelius has outlived three attempts on his life and two of his sons.
Its ship: the Gaboon
Named for the Gaboon viper: fat, slow, and the longest fangs of any snake. (Original class.)
- A heavy armed freighter: broad, slab-sided, bristling with turrets.
- Slow to turn, hard to kill; carries more cargo than a Cobra and fights back.
- Comes off the line in kit form: commanders bolt on whatever they can afford.
Not built yet. Design it.
From the trading companies, the canon. Their liveries, story hooks and concept-art prompts are there.
Standing
Vorg Industries keeps a record of every contract you fly for it. Your standing decides what it offers you.
- Partner+100The top of the ladder. Partner perks are designed, not built yet.
- Preferred+40The most valuable cargoes.
- Trusted+15Valuable cargo.
- Contractor+5Bigger loads, and now and then a special assignment, by invitation.
- Casual0Starter work: small loads, open to any pilot. Where everyone begins.
- Unreliable-5Starter work still. Deliver on time and they come round.
- Distrusted-9Starter work, grudgingly.
- BlacklistedNo work at all, until you make amends or they forget.
Standing rises with every contract delivered on time: one point, two for a rush job or danger pay, three for a special assignment. Abandoning a contract costs three, losing its cargo with your ship two. Below zero, Vorg Industries forgets a point a day, or takes compensation.
How contracts work
- The company supplies the cargo. You fly it there.
- Deadlines are counted in hyperspace jumps, so closing your browser never makes you late.
- Late pays half.
- Deliver well and your standing rises, which opens bigger work. At Contractor, the companies start getting in touch.
Every commander starts at Lave in a Cobra Mk III with 20 t of hold and 100 Cr.
Between them
- Hexon and Vorg need each other: Hexon's worlds buy Vorg's weapons, and Vorg's frontier buys Hexon's medicine. In public they despise each other.
- Wexley-Yorozu builds the worlds the others trade with, and owns the debts of the people on them. Hexon sells its colonies medicine; Vorg sells them protection; the Mutual carries for them at cost and asks awkward questions.
- The Bureau of Continuity sits on Hexon's board, buys from Vorg, and chartered the Mutual. Nobody is quite sure whose side it's on. That's how it likes it.