Built in the open
Roadmap
Everything that's built, being built and still to come, and where you could help. Each card opens its design: what it is, how far along, and what it needs.
- 19 being built
- 3 designed
- 8 proposed
- 4 ideas
- 2 built
See all the help wanted All design documents Suggest an idea
Trade
Markets, companies and contracts, and the money and messages that move between the stars.
Companies and contracts
Four companies with their own ships, standing and files on you; contracts that can go wrong; the law beyond the station; and Wexley-Yorozu yards building stations by moons.
4 of 6 built 2 ways to help Being builtEconomy and exchanges
Living markets, news that travels, station exchanges, local currencies, contracts and futures, station shares, and fair play. All virtual, all earned in play.
2 of 4 built 1 way to help Being builtMarkets and trade
Real supply and demand: worlds that produce and consume, stations posting orders, NPC traders hauling to where goods are wanted, world events, and the black market.
3 of 4 built 2 ways to help Being builtSystem currencies
A currency for every system, modelled on real crypto: government monetary policies, liquidity pools, pegs and crises, and a ledger anyone can verify. Virtual only.
4 of 6 built 1 way to help Being builtThe jobs board and company pages
The station's Contracts tab, on the website. The contracts on offer at Cambridge Orbital, Lave, right now, filterable, with a page for each of the four companies. Every job is a contract in the game, and the pages say so.
6 of 6 built Being builtThe radio and comms
A radio log for everything that talks to you, hails, a comms array that lets the companies reach you anywhere, an emergency beacon, and (next) talking to other commanders safely.
2 of 4 built 4 ways to help Being builtTrading
Simple to start, deep to master: a trader's screen round the charts, prices you only know as fresh as the news, trading from the station, a saloon full of tips true and false, and news cycles to ride.
2 of 7 built 2 ways to help DesignedThe trading companies
Hexon Holdings, Vorg Industries, the Carriers' Mutual and Wexley-Yorozu: where they came from, what they want, the people inside them, and their ships.
1 way to helpFight
Pirates, police and Marshals, the law, the Falcons, and the road to Elite.
Combat rating and missions
The road from Harmless to Elite: points weighted by danger, nothing for crimes or easy targets, player kills, and combat missions as the main way up.
2 of 4 built 1 way to help Being builtLaw, travel, debt and capture
Transponders, the law, surrender, getting caught, disabling and capture, fuel and rescue, insurance, loans and loan sharks, the Co-operative Marshals, and travel pacing.
2 of 6 built 2 ways to help Being builtThe flight recorder
Every ship's black box keeps the last minute, and sharing what you saw is part of the game. Watch how you died, keep the great moments, share them to your socials with a link back, use footage as evidence or sell it to the news, and post the best to the station board.
7 of 12 built 4 ways to help Being builtThe kill cam
Watch how you died from outside. Alongside the video, the ship logs where everything was and every shot fired, a few hundred KB, and the game rebuilds the fight so you can watch it from behind the pirate who got you, orbit it or slow it down. Tiny enough to keep millions in the library, and labelled as a reconstruction.
5 of 6 built 3 ways to help ProposedCombat computer routines
Flight routines and better hardware for the combat computer, bought like equipment: tail guard, scissors, hit and run. Each one has a counter, and the aces and the Falcon learn them.
1 of 4 built ProposedPilot skill
Pirates who fly better as you do: rookies and aces, set by your combat rating and how lawless the system is, and the Falcon never less than an ace.
0 of 3 built ProposedThe Falcons, a Legend
A lone pirate running dark on a circuit of lawless worlds, who remembers you, and comes for the commanders who've thinned the packs.
1 of 3 built 1 way to help BuiltFlight HUD and touch
The job strip that always says what's next, and a touch drawer made for thumbs.
1 way to helpExplore
Surveys, signals, trails and the worlds beyond the lanes.
Exploration
Surveys, signals, trails of clues with their people, the explorer's rank, hiding in wreck fields, and later worlds you can watch change, witchspace itself, Legends and planetfall.
3 of 6 built 2 ways to help Being builtThe galaxy chart
Where every career starts a decision: the route drawn, danger at a glance, a proper key, links in from everywhere, zoom, and trade on the chart.
1 of 5 built 1 way to help ProposedFrom discovery to development
An explorer's find, sold to a company, becomes a development every career can supply, guard or raid, and changes the system.
1 way to help ProposedStations and worlds
Physical limits: station classes, ship sizes, docking capacity, how many stations a world can support, supply and decline, rivals and allies.
1 way to helpBuild
Ships, yards and stations, and the galaxy we build together.
A numbered ship's papers
When the maker signs a numbered edition over to a contributor, she comes with papers, a certificate of build on the site in her own colours. Private to her owner's link, so nobody can list who holds which number.
1 of 2 built Being builtServers and hosting
How the shared galaxy runs: a small server-authoritative setup, what it costs, community-run servers later, and why not peer-to-peer.
1 of 4 built 1 way to help Being builtSubmissions
One way to hand in a ship or a Titanoboa module, with no GitHub. Sign in with the game's email code, send the file from the site or from your AI assistant, and follow it through review. A maintainer accepts it, and the pull request is opened for you, credited to your callsign.
0 of 4 built Being builtThe community platform
How people find their way in and help build Witchspace. One source of truth for what's built and what's next, help wanted on everything, ways to contribute without GitHub, and credit where it's due.
1 of 4 built 2 ways to help Being builtThe live feed
The home page's "right now in the galaxy" mixes the galaxy's own events, worked out from the clock, with what real commanders have done in the last two days - first discoveries, shared clips and their hearts, and how many are flying. One small public endpoint on the server supplies the commanders' half.
3 of 5 built Being builtThe Witchspace MCP server
Bring your own AI, and build Witchspace with it. One web address lets Claude, ChatGPT or Cursor design, check and preview ships, modules and stories, try them in the game, and hand them in for review, credited to your callsign, with no GitHub. The connector that powers the Build side.
1 of 7 built 3 ways to help DesignedThe Dragonfly
An information runner with wings that fold: the tightest turn in the game spread, fast folded, charging in sunlight, and one day the first ship to dip into a planet's air.
1 of 3 built 1 way to help DesignedThe Titanoboa, a modular factory
Wexley-Yorozu's constructor rebuilt as a factory of modules on a common coupling - maw, furnaces, hold, habitat, fabricator, science, reactor - each a single clear shape in glowing line, brought by tug teams and assembled where the work is. We designed the core; the standard is open, so anyone can design a module. It's as big as the job needs, new modules are sent where they're needed and can stay on the finished station, sections are swapped when they fail, and a reactor towed between stars is work for commanders.
1 of 7 built 5 ways to help ProposedPlayer-run stations
Stations run by players, guilds, the community and AI agents, earned by contributing and funded by trading profits.
1 way to help ProposedShip condition and servicing
Ships wear with use: condition, readable symptoms and breakdowns, servicing at stations, second-hand ships with a history, and engineering. Modern rules only.
1 way to help ProposedShips, classes and makers
Why you'd choose one ship over another. Classes for every kind of life, makers with a character every hull carries, ships earned by careers (a Lancer for a Marshal, a Falcon for a pirate the Solos trust), upgrades, and buying and selling.
0 of 6 built 3 ways to help IdeasIdeas backlog
Ideas that aren't designed yet, from multicrew ships to a streamer mode. The community votes on what comes next.
IdeasMark Moxon's ship
A long-haul bounty hunter, briefed by Mark Moxon of bbcelite.com. It goes out to the middle of nowhere, hunts the baddies there and lives in a bit of luxury. Built as a genuine 6502 ship blueprint, so in principle it could fly in the 1984 code too.
1 of 4 built 1 way to help IdeasThe shipbuilders
Who builds the ships of the eight galaxies, and why it matters. Makers with a home, people, a line-up and a design language you can see in every hull. Each one has a design office that takes the community's improvements and new builds, and a job for the designers it trusts.
1 of 5 built 2 ways to help IdeasThe Shrike
Bram Solo's interceptor, built to disable rather than kill. Leaked plans from the hidden Solo yard, and the first ship to bring disabling and capture into the game.
1 of 3 built 2 ways to help BuiltThe ship configurator on the site
Spec your perfect ship on the website, Tesla-style, with the ship turning in your paint and the price adding up as you go. Order it, and it's waiting for you at the next shipyard you dock at, where the deposit is one tap.
2 of 2 built