Design: system currencies

Status: agreed direction, for the shared galaxy under Modern rules. It expands section 4 of economy and exchanges from optional station scrip to a currency for every system. Single-player Modern may use a simpler version; Classic keeps plain credits, as in 1984. Numbers are starting points for playtesting.

The idea

Every star system has its own currency, and those currencies behave like real cryptocurrencies: floating exchange rates, liquidity pools, pegs that hold or break, fixed-supply "hard money", and a ledger anyone can check.

The tokens are virtual. They exist only in Witchspace and can never be bought, sold or withdrawn for real money. The theory is real; the money isn't. Commanders who know crypto will recognise the mechanics, and commanders who don't will learn them by trading.

  1. Real mechanics. Automated market makers, order books, minting and burning, pegs, halvings and hash-chained ledgers, working as they do in the real world.
  2. Rooted in the galaxy. Each currency's behaviour comes from its system's government, economy and productivity, the same values the original game generated for every system.
  3. Trading becomes macroeconomics. A pirate blockade, a Thargoid incursion or a guild cornering a market moves a currency, and sharp traders profit from knowing first.
  4. Server-authoritative and verifiable. The server keeps the books, as set out in servers and hosting, but publishes proofs so anyone can check it isn't cheating.
  5. Virtual only. Nothing has real-world value; selling currency for real money breaks the rules (fair play).

Related designs: economy and exchanges, stations and worlds, servers and hosting, player-run stations.


1. One currency per system

2. Monetary policy follows government

Each government runs its currency its own way. These are modelled on real systems:

Government Policy Real-world model What traders see
Corporate State Pegged 1:1 to the credit, backed by reserves the system publishes Fully-backed stablecoins Safe to hold; tiny spreads; the peg rarely moves
Democracy Rule-based inflation (around 2% a game-year (to tune)), adjusted to the system's growth Central banks Steady, slowly losing value
Confederacy Fixed supply: new issuance halves on a schedule until it stops (or real Bitcoin itself: section 6b) Bitcoin Volatile but scarce; holders gain as the economy grows
Communist Official fixed rate set by the state, with exchange limits per visit Capital controls A cheap official rate you can only use a little, and a black-market rate in nearby anarchies
Dictatorship Prints currency to cover spending, more so in a crisis Inflationary fiat Spend it, don't save it; hyperinflation is possible
Feudal Pegged by an algorithm that mints or burns to defend the peg, without full reserves Algorithmic stablecoins (such as TerraUSD) Works until it doesn't; a big enough sell-off breaks the peg and it spirals
Multi-government A basket of its neighbours' currencies Currency baskets Smooth, but drags with its neighbours

Policy is public. Every system's rules, supply and reserves can be read at any station or on the galaxy map, so a crash is never a hidden trick, only a risk that someone ignored.

3. Supply: minting and burning

The money supply follows what actually happens in the system:

Every mint and burn is recorded in the ledger (section 7), so total supply is always known.

4. Exchanges

Automated market makers

Every station runs a liquidity pool between its local currency and credits, priced by the constant-product rule used by Uniswap:

local × credits = k

Providing liquidity

Order books

Busy stations also run the order-book exchanges already designed in economy and exchanges, for currencies as well as goods. The pool provides baseline liquidity; the order book gives large traders better prices.

5. Crises

Crises come from the rules, not from scripts:

News of a crisis travels like any other news (information that travels), so the first commander to arrive with a full hold of a collapsing currency's goods, or a hold of credits, can do very well.

6. The single currency: a union with an agenda

A powerful bloc pushes one currency for many systems, much like the euro. Its working name is the Meridian Compact and its currency the Meridian (MRD); both are placeholders for the community to rename. In Witchspace's story the Compact are the antagonists: polished, persuasive and very hard to leave.

How it works, based on real currency unions

Why they're the bad guys

What commanders can do

How stage 1 is built

Guardrails

6b. Bitcoin against the Witchspace universe (Mark, 26 October 2026)

Status: stage 1 built (Bitcoin against credits on the exchange, with limit orders, 26 October 2026); the rest is Mark's idea, to think through before it's built. Reading: Saifedean Ammous, The Bitcoin Standard; Andreas Antonopoulos, Bitcoin explained.

Every other money in this design belongs to someone: a system's government prints it, the Compact wants to absorb it, the Co-operative issues the credit. Bitcoin belongs to nobody. It's the same at every station, nobody can print it, and it weighs nothing. Set against 2,048 system currencies, the credit and the Compact, it's The Bitcoin Standard played out as a galaxy: easy money of every kind, government by government, against the one hard money.

Why it fits

The book judges money by how well it holds value across time, scale and space. Space is Witchspace's whole problem: gold and platinum are cargo, they weigh a tonne, and pirates take them. Bitcoin takes no room in the hold, because it isn't goods, it's a balance.

Two moneys: credits and Bitcoin

Credits stay the galaxy's everyday money and Bitcoin sits beside them. They're not the same thing.

Credits Bitcoin
Who makes it The Co-operative, which can print more Nobody; 21 million coins, ever
Its value Steady day to day The live real-world price
Used for Prices: fuel, ships, goods, fines Saving, and paying in sats where it's allowed
Who holds it Everyone, by default Commanders who choose to

Why not make credits Bitcoin? Two ways were considered and set aside. If credits moved with the real price, every commander's savings would swing with the market whether they chose it or not. If credits were Bitcoin (a fixed number of sats each), prices would be set by the game's own supply and demand and the live price would change nothing. Holding Bitcoin has to be a choice, and the contrast between the two moneys is the point.

The credit could inflate, slowly (to decide). If the Co-operative prints a little each game-year, prices in credits creep up about 2% a year: credits are safe from day to day but slowly lose value, and Bitcoin swings but can't be printed. That gives a reason to hold Bitcoin from inside the game, not only from the real market. Modern only, and slow enough to be felt over weeks, not in a session.

Holding Bitcoin instead of credits

A commander can keep their savings in Bitcoin and hold almost no credits, the Bitcoin-standard way of living. Stations still price everything in credits, but where Bitcoin is allowed you can pay in sats: the station converts at the live price, less a small fee, so you never have to sell first. The bet is the real market: if the price doubles your savings double, and if it halves so do they.

On the exchange

Elsewhere in the game

When Bitcoin meets the system currencies

The same everywhere: a yardstick (Mark)

Jump to a new system and its money is different: a new name, a new rate, a policy you have to read. Bitcoin stays Bitcoin. A sat at Lave is a sat at Riedquat, so it's the one measure a commander can carry across the galaxy and know where they are.

Stablecoins: the other way out (Mark, 26 October 2026)

When a real currency collapses (Argentina, Turkey, Lebanon), most people don't run to Bitcoin first. They run to dollar stablecoins. The galaxy works the same way: systems and their people want stablecoins, coins pegged 1:1 to the credit by an issuer who promises to hold the reserves. Section 2 already has two kinds (Corporate States' fully backed coins, Feudal worlds' algorithmic pegs); here they become the everyday escape from a failing system currency.

A real choice when a system's money fails:

Stablecoin Bitcoin
Value Steady, 1 Cr The live real-world price
The risk The issuer: its reserves, or a freeze Only the price
Can someone freeze it? Yes: the issuer can blacklist a wallet, as real issuers do No

Pegged to the credit. The credit is the galaxy's dollar (on the exchange 1 Cr = 1 US dollar), so systems peg their stablecoins to it as real issuers peg to the dollar. Not everyone does: Compact members peg to the Meridian, multi-government systems to a basket of their neighbours, and systems that won't peg let their money float or use Bitcoin outright.

Three ways to hold the peg, as in the real world:

Backed by Real-world model Who issues it How it breaks
Credits in reserve, one for every coin USDT, USDC Corporate States: safe and dull The issuer quietly holds less than it says, and the published reserves show it
Bitcoin locked up, about 150% of every coin DAI Confederacies and the companies: no bank needed A real Bitcoin fall forces loans to be sold off to keep the backing; a fast crash can outrun the sales
An algorithm, nothing else TerraUSD Feudal worlds (section 2) Confidence goes and it spirals to zero

The Bitcoin-backed kind ties the real price into the galaxy a second way: a real crash sets off forced sales in-game, and commanders who watch them can profit.

Who issues them: Corporate States; the big companies (a new line of business for them, see companies and contracts); player stations, later; and the Compact, whose Meridian starts life as "just a stablecoin", which is how it draws systems in before anyone notices they've joined.

The real market tests them. An issuer's reserves can be partly held in Bitcoin, as some real issuers' are. Reserves are published on the ledger (section 7), so:

Guardrails

Building it in steps

  1. Bitcoin against credits (built): the exchange row and chart, buying and selling in sats, the wallet on the commander card, surviving death, out of reach of fines and the insurers.
  2. Paying in sats, spreads and bans by government, the news headlines.
  3. The system currencies (section 10), with stablecoins from day one: Corporate State coins with published reserves, some held in Bitcoin, so a real crash can test them. Bitcoin and stablecoins become the two ways out of every crisis, prices can be shown in sats, and the Confederacies run on Bitcoin.
  4. The Compact: the Meridian starting as a stablecoin, frozen wallets, Bitcoin against the Meridian, ransoms and bounties in sats.
  5. Shared galaxy: paying other commanders in sats (escorts, wingmen's shares, bounties on players, contracts held until the job's done).

Open questions

7. A ledger anyone can check

The server is in charge, but it proves its honesty with the same cryptography blockchains use, without needing a blockchain:

The ledger keeps the double-entry, append-only and invariant rules already in the economy design.

8. What it looks like in play

9. Classic and single-player

9b. Stage one, as built (Mark: "now", 28 October 2026)

How the whole economy works now, with the real numbers: docs/economy.md.

9c. Stage two, as built (Mark: "build the next currency stage", 28 October 2026)

9d. Single-player finished (Mark: "do the three small ones", 28 October 2026)

10. Building it in stages

Stage What
Single-player Generated currencies, government policies, minting and burning, one constant-product pool per station, the Currency tab
Shared galaxy Server ledger with hash chains, published Merkle roots and signed transactions; player liquidity provision; order books
Later Currency crises driven by player activity, futures on currencies, guild treasuries, the Meridian Compact

Open questions

Think something here should change? Say so on the ideas board, where others can vote it up, or email hello@witchspace.org.uk. If you code: this page is docs/design/system-currencies.md on GitHub, open to pull requests.