Where it’s going
What shared space will become
Today you can see other commanders, fly together and fight. The plan is a galaxy where people work for each other, ride shotgun on each other’s convoys, enforce the law, crew ships together and build stations together. None of it is built yet. Every step below comes from a document you can read, and each is marked for what it is: designed (worked out, stage by stage), a proposal still open to argument, or an idea.
One evening, one day
You post a job on the Lave exchange: twenty tonnes of furs to Zaonce, 400 Cr on delivery, held in escrow. A newer commander takes it. Your wingmate, a Marshal in Lancer livery, flies escort. Halfway there a voice crackles on the local radio, faint and off to the left: a pirate band has heard about the furs, and somebody has bet against the delivery. Two of you hold them off; the third runs for the slot. The Mutual pays per hauler that arrives. On the way home you drop the survey data you picked up, and the colony you helped supply opens its first berth. Your guild’s name is on the charter.
None of that is a promise of how it will feel, and most of it isn’t built yet. It is what the designs below add up to.
Designed
Talk to each other
Text on the radio first: local radio for ships in range, hails to the ship in your sights, guild channels. Voice later, opt-in, fading and crackling with distance. Distress calls go out over the radio, so nearby commanders hear them. Mute, block and report ship with the very first message, never after it.
Radio and comms
Designed
Commanders kept on the server
Your credits, cargo, kit, ratings and record live on the server, and kills, bounties and salvage are decided there from what actually happened. So nobody can claim a rank or a ship they didn’t earn. Future market events mix in a secret seed whose fingerprint is published in advance and revealed afterwards: a shared economy that’s provably fair.
Servers and hosting
Designed
Work for each other
Contracts are claimed, so two commanders can’t fly the same one. A trader who needs more than one hold can post haulage jobs for others, with the cargo and fee held in escrow. Delivery contracts lock in a price for next week; futures let you bet on where prices go. And where money moves, pirates follow: someone who bet against a delivery has a reason to hire them. Cargo insurance becomes a product.
Economy and exchanges
Designed
Fly in wings
Escort a company convoy through dangerous space, paid per hauler that arrives. Defence and bounty contracts for fighters. Pirates who fly in wings are worth more to the commander who brings them down.
Companies and contracts
Proposal
Build the galaxy together
The first commander to bring home a mineral find decides which company develops it, for everyone. Every commander’s deliveries move the same build, and the station rises by its moon over days, in front of the whole galaxy. Guilds will post contracts of their own, and compete with the Big Four.
Discovery to development
Proposal
Guilds and the law
Guilds with team insignia, channels and their own news networks, with limits so no guild can corner a market overnight. Commanders who witness a raid are witnesses the server believes. Player kills counted in the combat rating, under the same law as everyone else.
Combat rating
Idea
Join the Marshals
A clean record, a high rating and a run of Marshal missions earns a Lancer in Marshal livery, issued by the server so nobody can paint themselves as the law, and withdrawn the moment a Marshal commits a crime. Marshals answer warrants and break blockades.
Ideas
Idea
Crew a ship together
Big ships crewed by friends: a pilot, gunners on turrets, an engineer routing power between shields, engines and weapons, a navigator plotting jumps and reading the scanner.
Ideas
Proposal
Stations run by players
New stations on the frontier, run by players, guilds or the community, earned by contributing as well as trading. Never bought with real money, and never a takeover: a fair, rules-bound station is always a jump or two away.
Player-run stations
Proposal
Servers run by the community
Later, volunteers host star systems on servers of their own, so the galaxy can outgrow us and outlive any one host.
Servers and hosting
In shared space, your position, callsign and rank are sent to the other commanders in your system while you’re there, and nothing is kept after you leave. Privacy.