Ideas backlog

A parking spot for good ideas that aren't designed yet. When one is picked up, it gets a proper document in docs/design/ and a link from here.

The community decides what comes next. Suggest ideas and vote them up or down on the ideas board, no account needed. Ideas with the most support are designed and built first, and the board shows them move to Planned and Built. For longer discussion there's the Ideas category of GitHub Discussions, and ideas can be added here through a pull request.

Ships and combat

Travel

Exploration

Built (first slice, src/game/explore.ts): rings and moons from each system's seed; surveys (hold low over a planet, close to a moon, or hot by the star) whose data sells at any station, half price where gathered and up to three times far away; derelicts, beacons and wreck fields with written logs and salvage, revealed by surveying the planet or by flying near; a chart that rings visited systems and shows what you surveyed and found; explorer points and rank. Modern only, except the rings, moons and visited record. Now designed in docs/design/exploration.md, with stage 1 built (trails, terraforming candidates, Wexley-Yorozu survey contracts, explorer's kit). Still to do: terraforming worlds, misjumps, Legends, first discoveries named in the shared galaxy, a photo gallery, community content.

Priority: Explore should be as good as Trade and Fight. Trading now has a living exchange and fighting has the law, the Marshals and the combat computer. Commanders who'd rather wander the galaxy need the same depth: reasons to go somewhere new, things worth finding, and something to show for it.

Multiplayer and communication

Now designed in docs/design/radio-and-comms.md: the radio, the comms array, the emergency beacon, safety and the stages to build them. Stages 0 and 1 are built (October 2026): the radio log, hailing, the comms array (remote contract acceptance, distress calls, news at range) and the beacon. Talking to other commanders is next.

Community and content

Play anywhere

Think something here should change? Say so on the ideas board, where others can vote it up, or email hello@witchspace.org.uk. If you code: this page is docs/ideas.md on GitHub, open to pull requests.