A record of the economy as it's built (28 October 2026; output, supply and local prices added the same day), kept up to date as it changes (Mark: "we definitely should keep a record of how this economy works"). The design documents say why and what's next; this says what's there now, with the real numbers. Everything is virtual: no real money goes in or comes out.

When you change the economy, change this page in the same pull request.

The moneys at a glance

Money Where it lives Can you lose it? Moves with
Credits (Cr) The commander Spent, fined or spent on a deposit Nothing: the yardstick
Cargo The hold (or station storage) Yes, with the ship Each station's market
Bitcoin The commander, no hold space No: it can't be taken from you The real Bitcoin market
System currencies The wallet, no hold space No, but they can lose their value Their government's policy
Company stablecoins The wallet No Pegged to the credit; Bitcoin backs them
Liquidity positions One per station's pool No, but impermanent loss The pool's rate, plus fees

1. Credits and the markets

Classic markets are 1984's, from the original price tables. Modern markets are alive (src/economy/market.ts):

Prices in local money. On the exchange, every price and total also shows in the station's own money, at its pool's rate (or the fair rate, for another market on screen). You still pay in credits.

Limit orders

2. Bitcoin

src/economy/bitcoin.ts.

3. System currencies

src/economy/currencies.ts and src/economy/money.ts; the design is system currencies.

Every system but the anarchies has its own money, generated from its seed: a name taken from the system's name, and a three-letter code that's unique in its galaxy and never a real currency's.

Policy follows government

Government Policy What happens
Corporate State Reserve Pegged 1:1, backed by reserves: 10–45% in Bitcoin (from the seed), the rest in credits. If Bitcoin falls so far that the reserves don't cover the coin, it slips below its peg until Bitcoin recovers. The news reports a run.
Feudal Algorithmic peg A stablecoin until it breaks: some months the peg fails and the coin falls to an eighth.
Democracy Inflation Loses about 2% a month.
Dictatorship Printing Loses about 3% a week, and faster when the presses run in a crisis.
Communist Official rate A fixed rate, and each visitor can change only 2,000 Cr a visit.
Confederacy Scarce (runs on Bitcoin) A fixed supply, priced in Bitcoin: it rises and falls with the real market, and each unit buys more as the economy grows.
Multi-government Basket Follows its three nearest neighbours.

Money follows what a world makes

Crises leave scars. When a peg breaks or the presses run, the money recovers over a few days, but only partly: it re-pegs lower (scarred()). Buying the bottom is a bet, not a sure thing.

The pools

Company stablecoins

Providing liquidity

The wallet

Balances are kept by issuing system ("galaxy:index") or by company ("co:hexon"). They take no hold space and they survive the ship.

4. Honest money: the ledger and the server's checks

src/game/ledger.ts and server/src/ledger.ts.

5. Spending: the shipyard

src/game/shipyard.ts; the design is ships and classes.

Where to change it

What File
Markets, prices, bounds src/economy/market.ts, src/economy/commodities.ts
Limit and remote orders src/economy/orders.ts
Bitcoin src/economy/bitcoin.ts, server/src/btc.ts, server/src/shipsLog.ts
System currencies, pools, company coins, liquidity, supply src/economy/currencies.ts, src/economy/money.ts
World events and output src/economy/events.ts
The ledger and its checks src/game/ledger.ts, server/src/ledger.ts
The shipyard src/game/shipyard.ts
The Money tab and exchange screens src/main.ts (renderMoney), src/ui/exchange.ts

Think something here should change? Say so on the ideas board, where others can vote it up, or email hello@witchspace.org.uk. If you code: this page is docs/economy.md on GitHub, open to pull requests.