Design: the Shrike

Design, 24 October 2026. On hold: the sketches didn't work (boxy, no clear job), and the Shrike waits for a place in Solo & Sons' line-up (ships, classes and makers).

The second concept from Solo & Sons (the Falcons, a Legend): Iver Solo and his four sons, a yard hidden in the lawless systems, sheltering the forty-one from the Ninefold. Their ships are named for birds of prey. The shrike is the bird that pins its prey before it eats.

Leaked plans

Halloran Sisters show their concepts off. Solo & Sons can't: the yard is hiding from Wexley-Yorozu. So their concepts reach the site as leaked plans, "drawings recovered from a Falcon's wreck near Riedquat", half-redacted, in pirate red. A different voice for the same kind of page.

The ship

The sketches

Three ideas for the nose, rendered in the game's own style (three-quarter, from above beside a Cobra, from the side):

Recommendation: B. It's the one you'd know from any angle, and the hook is the clamp. The hull in all three is boxy for a sketch; whichever is chosen gets refined (a slimmer hull, the hook's joints, the drive pods).

Also in the yard's drawers

Each son builds to suit himself. Later concepts, if the Shrike lands well:

Open questions

Think something here should change? Say so on the ideas board, where others can vote it up, or email hello@witchspace.org.uk. If you code: this page is docs/design/ship-the-shrike.md on GitHub, open to pull requests.