A galaxy at work
The companies of Witchspace
Four companies post the work on every station’s board: freight, escorts, surveys and salvage. Who you work for decides who trusts you, and who doesn’t.
These are jobs in Witchspace, a free game you play in your browser. Nobody will ask for your CV.
Join a company that cares. Continuously. Hexon Holdings carries the medicine, the luxuries and the sealed containers that keep the safe core safe. We pay well and on time, and we expect the same of you.
Where it works: The safe core: Corporate States, Democracies and Confederacies.
About Hexon Holdings → Its jobs →
Vorg Industries makes hulls, lasers, alloys and pest control, and moves them wherever the law has given up. The work is dangerous, so the pay is too. Most of our pilots come back.
Where it works: The frontier: Anarchies, Feudal worlds and Multi-Governments.
About Vorg Industries → Its jobs →
Twenty-eight captains, a station bar, and three rules: share the risk, share the work, and come when called. One member, one ship, one vote. The pay is fair, the meetings are long, and someone always comes.
Where it works: A little of everywhere with a government.
About Carriers' Mutual → Its jobs →
WYBetter worlds, built to order
We build the atmosphere processors, the stations and the ships that turn poisoned rock into home. Over half the work on Lave's board is ours, and our Science Division is always interested in what you find out there. Our colonies are free to join. The terms are on page 214.
Where it works: Thinly settled worlds with moons to build from.
About Wexley-Yorozu → Its jobs → Its ship, the Bullsnake →